Kastron That Grows (Unity)
Team Project
Created for Coco Code GameJam 2 (1 week)
A decision-based kingdom-management game where you play as the ruler of a distant island, tasked with constructing a towering
monument while balancing the influence of three competing factions: the Greens, the Blues, and the Church. Each day, emissaries
demand favors in exchange for helping build the tower, and every choice shifts the factions' power, letting any one faction fall to
0 or reach 100 leads to the collapse of your rule.
My Contribution
I designed and implemented gameplay mechanics focused on visual narration and cinematic presentation, including dynamic camera behavior
and interactive sequences that reinforce the game’s narrative tension and pacing.
Play