Aldo Xhako

Engineering the Experience Behind the Interface

Interactive Multi-Instrument Exhibit

Designed and developed an interactive museum installation that connected physical instruments, touchscreen interactions, and synchronized digital displays into a unified visitor experience. The project combined technology, interaction design, and storytelling to create engaging and educational experiences for museum visitors, and is used by thousands of visitors annually.

Role: UX Engineering, Touch Interaction Design, Unity Development

Technologies: Unity, C#

Mirror Engine: Real-Time Motion Comparison

Designed and developed a real-time motion analysis tool that allowed museum visitors to compare their movements against reference performances using Kinect motion tracking. The system provided both full-sequence and step-by-step visual comparisons, transforming complex motion data into an engaging and interactive learning experience.

Role: UX Engineering, Visual Feedback Design, Unity Development

Technologies: Unity, C#, Kinect

VR Treasure Hunt: Exploring Historical Sites in Heraklion

Designed and developed a VR treasure hunt that guided users through Heraklion's historical landmarks using interactive riddles and exploration-based gameplay. The experience combined 360° environments, storytelling, and gamification to create an engaging way of discovering the city's history.

Role: UX Engineering, Gamification Design, VR Interaction Design, Unity Development

Technologies: Unity, C#, VR, 360° Media

Virtual Exhibition of the Museum of Medicine

Designed and developed a web-based virtual museum that transformed physical exhibits into an interactive digital experience. By combining 3D environments, digital reconstructions, and user-centered navigation, the project enabled visitors to explore medical history in a more immersive and accessible way.

Role: UX Engineering, Information Architecture, Frontend Development

Technologies: Angular, Three.js, TypeScript, Blender

Virtual Exhibition for the Museum of Education

Designed and developed a web-based virtual exhibition that enabled users to explore educational history through interactive exhibits, digital reconstructions, and immersive 3D environments. The experience supported both desktop and WebVR exploration, combining cultural preservation with intuitive navigation to make educational content more accessible and engaging.

Role: UX Engineering, WebXR Development, Frontend Development

Technologies: Angular, Three.js, A-Frame, TypeScript, Blender

Venizelos House Treasure Hunt

Designed and developed an interactive 360° educational experience where visitors explored the Venizelos House through a custom Street View-style navigation system. By combining immersive exploration, cultural storytelling, and puzzle-solving mechanics, the project transformed historical content into an engaging and memorable learning experience.

Role: UX Engineering, Navigation System Design, Frontend Development

Technologies: Angular, Three.js, A-Frame, TypeScript

Exploring the Phaistos Disk in 3D

Designed and developed an interactive 3D museum experience that allowed visitors to explore the Phaistos Disk through direct manipulation and touch interaction. Users could rotate the artifact, inspect individual symbols, and access contextual historical information, transforming a protected archaeological object into an engaging and accessible learning experience.

Role: UX Engineering, Direct Manipulation Design, Unity Development

Technologies: Unity, C#, UI Toolkit

Kastron That Grows (Unity)

Team Project
Created for Coco Code GameJam 2 (1 week)

A decision-based kingdom-management game where you play as the ruler of a distant island, tasked with constructing a towering monument while balancing the influence of three competing factions: the Greens, the Blues, and the Church. Each day, emissaries demand favors in exchange for helping build the tower, and every choice shifts the factions' power, letting any one faction fall to 0 or reach 100 leads to the collapse of your rule.

My Contribution

I designed and implemented gameplay mechanics focused on visual narration and cinematic presentation, including dynamic camera behavior and interactive sequences that reinforce the game’s narrative tension and pacing.

Play

Continuum (Unity)

Solo Project
Created for Bigmode Game Jam 2026 (1 week)

Continuum is a precision puzzle game about placing dominos in just the right position and angle to complete a seamless chain. Mistakes are expected, especially at the start. Early failure is part of the design, with rapid level restarts allowing players to learn, adjust, and complete the sequence.

My Contribution

Developed solo, including all gameplay systems and custom sprite art.

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Rekindle (Unity)

Team Project
Created for GMTK Game Jam 2025 (4 days)

A myth-inspired platformer where you play as a phoenix stripped of its power and imprisoned deep beneath Olympus. Blending narrative and mechanics, the experience follows your journey to regain your strength and escape back to the surface. You swap between three distinct forms (egg, ash, and phoenix) each offering unique abilities that shape movement, puzzle-solving, and progression through a series of handcrafted levels.

My Contribution

Designed and implemented core level mechanics and game systems.

Play

Wave After Wave (Unity)

Solo Project
Created for Chili Code Jam 3 (1 week)

A lighthearted side-scrolling adventure following Delpro, who escapes a boring summer day by heading to the beach in search of excitement. ' Players ride procedurally generated waves, perform tricks, and navigate the rhythm of the sea as each run unfolds with new terrain. Featuring mobile-friendly controls and hand-crafted sprite art, the game blends simple mechanics with a relaxed, summery atmosphere designed for quick, replayable fun.

My Contribution

Developed solo, including all gameplay systems and custom sprite art.

Play

Kersd Mims (Unity)

Team Project
Created for BAUDO’S Jam – Autumn Edition 2025 (1 week)

A narrative-driven inspection game set in a world where “cursed” images are judged and cast into the mysterious Curselands. Players evaluate each subject entering the Inspector’s office using a limited set of tools, balancing accuracy against time pressure while uncovering multiple possible endings.

My Contribution

I contributed to designing and implementing several minigames, created the UI, and designed the character illustrations, shaping both the visual identity and core interactive moments.

Play

About Me

I've always been curious about how what I learn can be used to solve real problems for people. While I've always loved mathematics, physics, and technology, I've always been curious about people. How they think, how they feel, and how they react when interacting with something.

One of the things that fascinated me most was observing how my friends felt while playing video games. Over time, I became very good at recognizing patterns between design decisions, user actions, and the emotions they create. That's one of the reasons I chose Computer Science. It gave me the opportunity to explore both worlds: the analytical side of mathematics and technology, and the human side of understanding how people experience and interact with what we build.

Today, that curiosity continues to shape how I approach technology. I enjoy creating digital experiences that are not only functional, but also intuitive, engaging, and enjoyable to use. Outside of my professional work, I often build games and interactive projects as a way to experiment with user experience, interaction design, and human behavior. Games have also taught me a lot about engagement, motivation, and how thoughtful design can make experiences more enjoyable.

Whether it's a game, a web application, or an interactive system, I'm always exploring how design decisions influence user behavior and how technology can create experiences that people genuinely enjoy using.

Work experience

HCI Lab, FORTH (Heraklion, Greece)

UX Engineer (Apr. 2024 – Now)

Software Engineer (Frontend) (Apr. 2022 – Mar. 2024)

Software Engineering Intern (Scholarship) (Apr. 2022 – Mar. 2024)

Education

Computer Science Department, University of Crete (Heraklion, Greece)

Bachelor of Science (B.Sc.) in Computer Science (Oct. 2017 ‑ Feb. 2022)

Thesis

B.Sc. Thesis - System for Visualization and Processing of 3D Virtual Exhibitions in a Web Environment (Jan. 2022)

• Greek (original): [PDF]

• English (AI-translated): [PDF]

Contact

Have a question, an idea, or a project in mind? Let’s get in touch.