Aldo Xhako

Unity & XR Developer

Shaping Player-Centered Experiences Through Fluid Gameplay and Thoughtful Design

Interactive Multi-Instrument Exhibit (Unity)

Partner: FORTH
Client: Museum of Anogeia

An interactive Unity installation that connects three physical instruments to a touchscreen controller and synchronized digital displays. Designed to create an immersive and educational museum experience, blending tactile interaction with digital storytelling.

Mirror Engine: Real-Time Motion Comparison Tool (Unity)

Partner: FORTH
Client: Museum of Anogeia

A real-time Unity tool for comparing humanoid animations with Kinect motion data. It integrates with a front-end app, database, and MinIO system to process user inputs, retrieve animation files and metadata, and generate detailed motion comparison results. Used in a dance training application to support both full-sequence and step-by-step performance analysis.

VR Treasure Hunt Exploring Historical Sites in Heraklion (Unity)

Partner: FORTH
Client: Municipality of Heraklion

A VR treasure hunt set in a 3D recreation of Saint Mark’s Basilica, which serves as a central hub with eight doors leading to 360° scenes of Heraklion. Each location features interactive riddles that encourage exploration and learning, offering an immersive and educational journey through the city’s history.

Virtual Exhibition of the Museum of Medicine (Three.js, Angular, Blender)

Partner: FORTH
Client: Department of Medicine, University of Crete

An interactive 3D virtual tour of the University of Crete’s Museum of Medicine, created with Three.js and Angular. The experience allows users to explore the museum’s spaces, engage with digital reconstructions of historical artifacts, and navigate interactive displays that highlight key milestones in medical history.

Virtual Exhibition for the Museum of Education (Three.js, Angular, Blender)

Partner: FORTH
Client: Department of Primary Education, University of Crete

An interactive 3D virtual tour created for the Museum of Education at the University of Crete. Designed as part of the Application for the Educational Activity of Preserving Digitized Material, the experience allows users to explore exhibits, interact with educational content, and engage with digital reconstructions in an immersive learning environment.

Venizelos House Treasure Hunt (Three.js, Angular, A-Frame)

Partner: FORTH
Client: Venizelos House Museum

An immersive 360° treasure hunt experience set inside the historic Venizelos House in Halepa. Users explore the home’s rooms and uncover its history by solving interactive riddles placed throughout the environment, blending cultural storytelling with engaging problem-solving mechanics.

Exploring the Phaistos Disk in 3D (Unity, UI Toolkit)

Partner: FORTH
Client: Archaeological Museum of Messara

An interactive 3D application centered on the Phaistos Disk, designed for the Archaeological Museum of Messara. The experience enables users to examine and rotate the artifact, interact with individual symbols, and access contextual historical information through a focused educational interface.

Kastron That Grows (Unity)

Team Project
Created for Coco Code GameJam 2 (1 week)

A decision-based kingdom-management game where you play as the ruler of a distant island, tasked with constructing a towering monument while balancing the influence of three competing factions: the Greens, the Blues, and the Church. Each day, emissaries demand favors in exchange for helping build the tower, and every choice shifts the factions' power, letting any one faction fall to 0 or reach 100 leads to the collapse of your rule.

My Contribution

I designed and implemented gameplay mechanics focused on visual narration and cinematic presentation, including dynamic camera behavior and interactive sequences that reinforce the game’s narrative tension and pacing.

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Continuum (Unity)

Solo Project
Created for Bigmode Game Jam 2026 (1 week)

Continuum is a precision puzzle game about placing dominos in just the right position and angle to complete a seamless chain. Mistakes are expected, especially at the start. Early failure is part of the design, with rapid level restarts allowing players to learn, adjust, and complete the sequence.

My Contribution

Developed solo, including all gameplay systems and custom sprite art.

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Rekindle (Unity)

Team Project
Created for GMTK Game Jam 2025 (4 days)

A myth-inspired platformer where you play as a phoenix stripped of its power and imprisoned deep beneath Olympus. Blending narrative and mechanics, the experience follows your journey to regain your strength and escape back to the surface. You swap between three distinct forms (egg, ash, and phoenix) each offering unique abilities that shape movement, puzzle-solving, and progression through a series of handcrafted levels.

My Contribution

Designed and implemented core level mechanics and game systems.

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Wave After Wave (Unity)

Solo Project
Created for Chili Code Jam 3 (1 week)

A lighthearted side-scrolling adventure following Delpro, who escapes a boring summer day by heading to the beach in search of excitement. ' Players ride procedurally generated waves, perform tricks, and navigate the rhythm of the sea as each run unfolds with new terrain. Featuring mobile-friendly controls and hand-crafted sprite art, the game blends simple mechanics with a relaxed, summery atmosphere designed for quick, replayable fun.

My Contribution

Developed solo, including all gameplay systems and custom sprite art.

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Kersd Mims (Unity)

Team Project
Created for BAUDO’S Jam – Autumn Edition 2025 (1 week)

A narrative-driven inspection game set in a world where “cursed” images are judged and cast into the mysterious Curselands. Players evaluate each subject entering the Inspector’s office using a limited set of tools, balancing accuracy against time pressure while uncovering multiple possible endings.

My Contribution

I contributed to designing and implementing several minigames, created the UI, and designed the character illustrations, shaping both the visual identity and core interactive moments.

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About Me

I’m a Software Engineer and Game Developer focused on creating gameplay that feels fluid, intentional, and expressive. My work spans Unity, Three.js, WebXR, and interactive 3D experiences, with projects ranging from immersive environments to interactive installations. I’m driven by the idea that mechanics, movement, and atmosphere should work together to shape how a world feels. Inspired by creators like Fumito Ueda, Hidetaka Miyazaki, and Shigeru Miyamoto, I aim to design experiences where simplicity, clarity, and emotion guide the player’s journey. As I continue toward the game development industry, I’m focused on growing as a gameplay and systems designer and building experiences that evoke curiosity, challenge, and a sense of discovery.

Work experience

FORTH

Software Engineer II (Apr. 2024 – Sept. 2025)

Software Engineer I (Apr. 2022 – Mar. 2024)

Software Engineering Intern (Scholarship) (Apr. 2022 – Mar. 2024)

Education

Computer Science Department, University of Crete

Bachelor of Science (B.Sc.) in Computer Science (Oct. 2017 ‑ Feb. 2022)

Contact

Have a question, an idea, or a project in mind? Let’s get in touch.